EARTH
3Neo-Spacian Grand Mole
Archetype:
Neo-Spacian
ATK:
900
DEF:
300
View:
5290
At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
Neo-Spacian Grand Mole — Power Evaluation
Final Score: 64 ± 5 · Confidence: Medium
- Intrinsic: 63 · Deck: 63 · Meta: provisional
- Primary role: Board breaker · Secondary: Material body, Recovery/Recursion
Why it scores here
Neo-Spacian Grand Mole bounces opponent monsters back to hand with zero resource loss, making it a soft control piece in reactive matchups. Its primary value is splashable efficiency—56 archetypes run it at 1 copy as searchable filler—rather than combo power (only 5 recorded combos with average power index 33). The 900 ATK body enables fusion material routes (Miracle Fusion in 60% of homes), but the card excels as a utility disruptor, not a core engine piece.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Splashes into 56 archetypes with 100% inclusion in Gogogo, Dododo, Gadgets, Neo-Spacian, and Evolsaur; searchable via Reinforcement of the Army in 50% of homes (observed) |
| Combo & Conversion | 35 | Appears in only 5 combos averaging power_index 33 with zero end-board or payoff contributions; the bounce returns both cards to hand with net card advantage 0 (observed) |
| Resource Economy | 55 | Bounces the opponent's monster and itself back to hand, creating a 1-for-1 trade that costs no net resources; efficiently recovers the card for replay (verified) |
| Effect & Interaction | 58 | Soft bounce removal triggered at Damage Step against any battling monster; guides list it as 'Staple' utility in Gorgonic and other control archetypes, confirming disruption value (verified) |
| Material Utility | 62 | Level-3 EARTH Rock that enables fusion routes (Miracle Fusion in 60% of decks) and synergizes with Reinforcement of the Army in 50% of homes, providing flexible material coverage (observed) |
| Resilience & Flexibility | 68 | Self-recovers via bounce mechanic, appears in multi-zone roles (normal summon, search, fusion material), and lacks once-per-turn restrictions, enabling multi-turn reuse (inferred) |
| Deck-Building Efficiency | 78 | Splashes at 1 copy per deck across 56 archetypes with no brick risk; achieves 100% inclusion in five core homes (Gogogo, Dododo, Gadgets, Neo-Spacian, Evolsaur), confirming near-free splashability (observed) |
Calculation
Weight profile: Board breaker role weights. Intrinsic ≈ 63, Deck ≈ 63, Meta = provisional. Modifiers: Splashability bonus (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Splashable across 56 archetypes with no archetype lock or downsides
- Returns itself to hand after bouncing, creating zero net card loss
- Searchable via Reinforcement of the Army and multiple EARTH Rock tutors
- Enables fusion material routes in Heroic and similar archetypes
- Runs cleanly at 1 copy with minimal brick risk
Weaknesses
- Requires being in battle to activate—inactive effect if not summoned
- Bounce is soft removal; permanently exiled or destroyed monsters still leave the field
- Low stats (900 ATK, 300 DEF) limit independent pressure contribution
- Only 5 recorded combos with very low average power index (33), indicating minimal combo relevance
- Purely reactive; does not enable proactive advantage generation
Counters / choke points
- Monsters that block battle (Dark Ruler No More, Mystic Mine)
- Decks that don't rely on field monsters (hand-trap-heavy strategies)
- Removal before Damage Step (Harpie's Feather Duster, Twin Twisters)
- Anti-bounce effects (e.g. Odd-Eyes Absolute Dragon blocks return effects)
Best use
Reactive bounce removal and searchable body for fusion support. Decks: Heroic, Gadgets, Neo-Spacian, Gogogo, Evolsaur. Suggested copies: 1.
Evidence & gaps
- Verified: Card effect: bounce both this card and opponent's monster to hand at Damage Step start when battling; Appears in 400 decks across 56 distinct archetypes; 100% inclusion rate in Gogogo, Dododo, Gadgets, Neo-Spacian, Evolsaur core homes (usage_statistics); Miracle Fusion partnership in 60% of decks; Reinforcement of the Army in 50% of decks; Runs as singleton (391/400 decks at exactly 1 copy); No banlist restriction—assumed unlimited (3 copies)
- Observed: Only 5 combos in sample with average power_index 33; 20% as starter, 20% in end hand, 0% as material/payoff/end-board contributions; Listed in Neo-Spacian guide's 'Core' section and Gorgonic/Paleozoic guides as 'Staple'; Top deck partners all HERO/Fusion staples, confirming Heroic primary home; Distinct archetypes stat (56) confirms splashability across multiple gameplays
- Inferred: Rock searchers enable search routes beyond those explicitly listed (Reinforcement of the Army confirms trend); Material utility as Level-3 EARTH Rock in Heroic Fusions and other fusion decks; Soft control/board breaker role enabled by bounce timing and splashability; Zero net resource loss makes it efficient for redundant slots; Resilience via multi-zone access (summon, search, fusion material)
- Data gaps: No banlist token provided; assumed unlimited (3 copies) Only 5 combos in sample—thin evidence base for combo impact No specific guide role description for Neo-Spacian Grand Mole (mentioned but not explained in guides) No Duel Links-specific impact data despite listing as supported format






