Neo-Spacian Grand Mole
EARTH 3

Neo-Spacian Grand Mole

  • Archetype:
  • Neo-Spacian

  • ATK:
  • 900

  • DEF:
  • 300

  • View:
  • 5290




At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.




 
 
AI Power Analysis
Board breakerConfidence: Medium
64± 5/ 100
Power Score
Intrinsic 63
Deck 63

Neo-Spacian Grand Mole — Power Evaluation

Final Score: 64 ± 5 · Confidence: Medium

  • Intrinsic: 63 · Deck: 63 · Meta: provisional
  • Primary role: Board breaker · Secondary: Material body, Recovery/Recursion

Why it scores here

Neo-Spacian Grand Mole bounces opponent monsters back to hand with zero resource loss, making it a soft control piece in reactive matchups. Its primary value is splashable efficiency—56 archetypes run it at 1 copy as searchable filler—rather than combo power (only 5 recorded combos with average power index 33). The 900 ATK body enables fusion material routes (Miracle Fusion in 60% of homes), but the card excels as a utility disruptor, not a core engine piece.

Axis scores

Axis Score Evidence
Accessibility 65 Splashes into 56 archetypes with 100% inclusion in Gogogo, Dododo, Gadgets, Neo-Spacian, and Evolsaur; searchable via Reinforcement of the Army in 50% of homes (observed)
Combo & Conversion 35 Appears in only 5 combos averaging power_index 33 with zero end-board or payoff contributions; the bounce returns both cards to hand with net card advantage 0 (observed)
Resource Economy 55 Bounces the opponent's monster and itself back to hand, creating a 1-for-1 trade that costs no net resources; efficiently recovers the card for replay (verified)
Effect & Interaction 58 Soft bounce removal triggered at Damage Step against any battling monster; guides list it as 'Staple' utility in Gorgonic and other control archetypes, confirming disruption value (verified)
Material Utility 62 Level-3 EARTH Rock that enables fusion routes (Miracle Fusion in 60% of decks) and synergizes with Reinforcement of the Army in 50% of homes, providing flexible material coverage (observed)
Resilience & Flexibility 68 Self-recovers via bounce mechanic, appears in multi-zone roles (normal summon, search, fusion material), and lacks once-per-turn restrictions, enabling multi-turn reuse (inferred)
Deck-Building Efficiency 78 Splashes at 1 copy per deck across 56 archetypes with no brick risk; achieves 100% inclusion in five core homes (Gogogo, Dododo, Gadgets, Neo-Spacian, Evolsaur), confirming near-free splashability (observed)

Calculation

Weight profile: Board breaker role weights. Intrinsic ≈ 63, Deck ≈ 63, Meta = provisional. Modifiers: Splashability bonus (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Splashable across 56 archetypes with no archetype lock or downsides
  • Returns itself to hand after bouncing, creating zero net card loss
  • Searchable via Reinforcement of the Army and multiple EARTH Rock tutors
  • Enables fusion material routes in Heroic and similar archetypes
  • Runs cleanly at 1 copy with minimal brick risk

Weaknesses

  • Requires being in battle to activate—inactive effect if not summoned
  • Bounce is soft removal; permanently exiled or destroyed monsters still leave the field
  • Low stats (900 ATK, 300 DEF) limit independent pressure contribution
  • Only 5 recorded combos with very low average power index (33), indicating minimal combo relevance
  • Purely reactive; does not enable proactive advantage generation

Counters / choke points

  • Monsters that block battle (Dark Ruler No More, Mystic Mine)
  • Decks that don't rely on field monsters (hand-trap-heavy strategies)
  • Removal before Damage Step (Harpie's Feather Duster, Twin Twisters)
  • Anti-bounce effects (e.g. Odd-Eyes Absolute Dragon blocks return effects)

Best use

Reactive bounce removal and searchable body for fusion support. Decks: Heroic, Gadgets, Neo-Spacian, Gogogo, Evolsaur. Suggested copies: 1.

Evidence & gaps

  • Verified: Card effect: bounce both this card and opponent's monster to hand at Damage Step start when battling; Appears in 400 decks across 56 distinct archetypes; 100% inclusion rate in Gogogo, Dododo, Gadgets, Neo-Spacian, Evolsaur core homes (usage_statistics); Miracle Fusion partnership in 60% of decks; Reinforcement of the Army in 50% of decks; Runs as singleton (391/400 decks at exactly 1 copy); No banlist restriction—assumed unlimited (3 copies)
  • Observed: Only 5 combos in sample with average power_index 33; 20% as starter, 20% in end hand, 0% as material/payoff/end-board contributions; Listed in Neo-Spacian guide's 'Core' section and Gorgonic/Paleozoic guides as 'Staple'; Top deck partners all HERO/Fusion staples, confirming Heroic primary home; Distinct archetypes stat (56) confirms splashability across multiple gameplays
  • Inferred: Rock searchers enable search routes beyond those explicitly listed (Reinforcement of the Army confirms trend); Material utility as Level-3 EARTH Rock in Heroic Fusions and other fusion decks; Soft control/board breaker role enabled by bounce timing and splashability; Zero net resource loss makes it efficient for redundant slots; Resilience via multi-zone access (summon, search, fusion material)
  • Data gaps: No banlist token provided; assumed unlimited (3 copies) Only 5 combos in sample—thin evidence base for combo impact No specific guide role description for Neo-Spacian Grand Mole (mentioned but not explained in guides) No Duel Links-specific impact data despite listing as supported format











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